{"id":119,"date":"2014-02-18T23:37:28","date_gmt":"2014-02-18T23:37:28","guid":{"rendered":"http:\/\/sigg3.net\/biamin\/?p=119"},"modified":"2014-02-18T23:37:28","modified_gmt":"2014-02-18T23:37:28","slug":"2-features-added-and-game-polish","status":"publish","type":"post","link":"https:\/\/sigg3.net\/biamin\/119","title":{"rendered":"2 features added and game polish"},"content":{"rendered":"<p>I added two quick &quot;features&quot; tonight:<br \/>\nFirst I added the number of items the hero has found to the highscores, since these are a measure of progress to some extent.<\/p>\n<p>I also created a date function that translates today&#8217;s date (date +%F) into an adjusted <a href=\"http:\/\/warhammeronline.wikia.com\/wiki\/Calendar\" title=\"Warhammer calendar\">Warhammer Imperial calendar<\/a>. This way, not only can you follow your character in time, you can also look back at when he or she died.<\/p>\n<p>To incorporate these changes I had to re-write the highscores function (more like a dirty hack) to use <strong>column<\/strong>, in order to get a nice scoreboard table. I also had to make some changes to the announce function to make it more attractive.<\/p>\n<p>What remains: Really very little. I have to play it on my UTF-8 setup in order to see how the graphical changes goes. Apart from the <em>repeated keys<\/em> conundrum, I have only some cosmetic changes to the code itself, in order to comply with good code practice. I can do these last two points after the code has &quot;shipped&quot;, however, so what remains is to test it on my other rig. Stay tuned!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I added two quick &quot;features&quot; tonight: First I added the number of items the hero has found to the highscores, since these are a measure of progress to some extent. I also created a date function that translates today&#8217;s date (date +%F) into an adjusted Warhammer Imperial calendar. This way, not only can you follow&#8230; <a href=\"https:\/\/sigg3.net\/biamin\/119\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">2 features added and game polish<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[24,20,22,21,23],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/posts\/119"}],"collection":[{"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/comments?post=119"}],"version-history":[{"count":1,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/posts\/119\/revisions"}],"predecessor-version":[{"id":120,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/posts\/119\/revisions\/120"}],"wp:attachment":[{"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/media?parent=119"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/categories?post=119"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/tags?post=119"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}