{"id":309,"date":"2014-07-02T18:27:48","date_gmt":"2014-07-02T18:27:48","guid":{"rendered":"http:\/\/sigg3.net\/biamin\/?p=309"},"modified":"2014-07-02T18:29:29","modified_gmt":"2014-07-02T18:29:29","slug":"hitting-the-magic-number-version-1-4-legacy-and-gpl-only-released","status":"publish","type":"post","link":"https:\/\/sigg3.net\/biamin\/309","title":{"rendered":"Hitting the magic number, version 1.4 LEGACY and GPL-only released!"},"content":{"rendered":"<p>This is a major milestone in the <em>Biamin<\/em> project! When I released 1.2 February 22nd 2014 after about a year of hacking away on it, I was pretty done with it, expecting a few feedback releases with bugfixes and suggestions from the Internet. I&#8217;m <a href=\"http:\/\/sigg3.net\/entry\/1833\" title=\"Back in a minute 1.2 released!\">quoted as saying<\/a>: &laquo;The ~2200 lines of code reflects a need for optimization, but I am not planning to do any major overhauls on the current game.&raquo; Enter our advanced Bash code side-kicker <strong>Kastian<\/strong>, who first pushes ahead some ideas I wasn&#8217;t able to implement myself, optimizes the entire codebase(!!!) in ~ 1.3, and then starts sending more suggestions for expanding the universe beyond my own <a href=\"http:\/\/sigg3.net\/entry\/1812\" title=\"Introducing Back in a minute blog!\">mission statement<\/a>.<\/p>\n<p>While we were developing a more RPG-oriented branch of the project &quot;2.0&quot;, I felt the original game needed to be moved somewhere safe. Then came the idea of &quot;forking&quot; it into the current subdivisions: code, legacy and gpl-only. Check them out on <a href=\"https:\/\/gitorious.org\/back-in-a-minute\" title=\"Back in a Minute\">our gitorious project page<\/a>. The first contains the full game, the second contains the current version 1.4 + bugfixes and the last one will follow the 2.0 series (full game) once we have reached stable. Read more about the different editions of Biamin <a href=\"http:\/\/sigg3.net\/biamin\/about#game\" title=\"About the game\">on the About page<\/a>.<\/p>\n<p>So today we release version 1.4, meaning that we have successfully fulfilled the original game I created in 2013 plus optimizations. <strong>The LEGACY branch will only receive bugfixes from this point on<\/strong>. All active development and world expansion will continue in 2.0 and 3.0 etc. branches in the <a href=\"https:\/\/gitorious.org\/back-in-a-minute\/code\/\" title=\"Back in a Minute 2.0\">\/code\/<\/a> repository. I think it is safe to say that the LEGACY or original series of Biamin is a rogue-like adventure game made to encompass on-and-off playing, as a drop-in BASH replacement of games like e.g. solitaire. It features 4 playable races, 6 enemies, 8 items and 6 different scenarios in the 270 sections of the world map, as well as a map template generator and integrated update function for bugfixes. If you want to go beyond that, stay tuned for 2.0!<\/p>\n<p><strong>CHANGES in version 1.4<\/strong><\/p>\n<ul>\n<li>Changed the roll dice prompts in battles (work in progress)<\/li>\n<li>Added re-seeder for more random dice rolls<\/li>\n<li>REMOVED the separate update_biamin.sh files and ADDED integrated &#8211;update function<\/li>\n<li>BUGFIX Player was still attacked the round s\/he found an item. Fixed!<\/li>\n<li>CHANGED the flee dynamics: You roll for flee, but successful flee requires that you&#8217;re not caught doing so by your enemy.<\/li>\n<li>Compatibility fixes for MacOS (e.g. in map template creation)<\/li>\n<li>And let&#8217;s not forget Kastian&#8217;s code optimizations:)<\/li>\n<\/ul>\n<p>I have updated the <a href=\"http:\/\/sigg3.net\/biamin\/download\" title=\"Download Back in a Minute\">Download<\/a> and <a href=\"http:\/\/sigg3.net\/biamin\/about\" title=\"About Back in a Minute\">About<\/a> pages to reflect the changes in the project layout.<\/p>\n<p>I have also <strong>updated the GPL-only repository up to version 1.4<\/strong>!<br \/>\nNote: GPL-only will at some point diverge from LEGACY as it follows the full game &quot;2.0&quot; series. Stay tuned for more information about the new RPG-oriented <em>Biamin<\/em> series coming soon!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a major milestone in the Biamin project! When I released 1.2 February 22nd 2014 after about a year of hacking away on it, I was pretty done with it, expecting a few feedback releases with bugfixes and suggestions from the Internet. I&#8217;m quoted as saying: &laquo;The ~2200 lines of code reflects a need&#8230; <a href=\"https:\/\/sigg3.net\/biamin\/309\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Hitting the magic number, version 1.4 LEGACY and GPL-only released!<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[25],"tags":[41,40,42,43],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/posts\/309"}],"collection":[{"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/comments?post=309"}],"version-history":[{"count":4,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/posts\/309\/revisions"}],"predecessor-version":[{"id":313,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/posts\/309\/revisions\/313"}],"wp:attachment":[{"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/media?parent=309"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/categories?post=309"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sigg3.net\/biamin\/wp-json\/wp\/v2\/tags?post=309"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}